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ar:actioncreator [2014/08/13 14:49]
tmburdge created
ar:actioncreator [2015/03/26 15:28] (current)
ryancha
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 The code for the action creator has been nearly all rewritten, with a focus on the 3D model being the main method to manipulate the robot. ​ This refactoring has resulted in several performance increases with the robot animation and GUI elements. ​ Currently, you have the ability to select a joint from the 3D model, and the inverse kinematics backend is in place to allow for dragging the joints, but the two functions still need to be tied together. ​ A fully-functioning,​ interactive timeline is being written to allow manipulation of the action and its key frames and sounds. ​ It is designed similarly to most video editing timelines, which I feel is simple. ​ We had a discussion with Jake Crandall from MASDAR about the interface. ​ See the [[#​Notes|Notes]] section below for some of those thoughts. The code for the action creator has been nearly all rewritten, with a focus on the 3D model being the main method to manipulate the robot. ​ This refactoring has resulted in several performance increases with the robot animation and GUI elements. ​ Currently, you have the ability to select a joint from the 3D model, and the inverse kinematics backend is in place to allow for dragging the joints, but the two functions still need to be tied together. ​ A fully-functioning,​ interactive timeline is being written to allow manipulation of the action and its key frames and sounds. ​ It is designed similarly to most video editing timelines, which I feel is simple. ​ We had a discussion with Jake Crandall from MASDAR about the interface. ​ See the [[#​Notes|Notes]] section below for some of those thoughts.
-<​br>​ + 
-<br> +[{{media:​hcmi:619px-Action_Creator_July.png}}]
-[[File:​Action_Creator_July.png|620x450px]]+
  
 '''​TiLAR Action Creator as of early July 2011'''​ '''​TiLAR Action Creator as of early July 2011'''​
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 After a brief hiatus during the late summer and fall, Tim has been working on the action creator again. ​ It is mostly functional at loading, displaying, and modifying the motions for Troy, but needs the save button hooked up.  Like the original design, the joint positions are controlled by sliders, and there are ways to add and remove keyframes and sounds from the action. ​ The coolest addition is a preview area, where a model of the robot displays the action. ​ This visual feedback is crucial. ​ Users have a timeline they can slide to see the robot at different times, or they can play the animation all at once.  Troy is the only robot that can be used with the interface right now. After a brief hiatus during the late summer and fall, Tim has been working on the action creator again. ​ It is mostly functional at loading, displaying, and modifying the motions for Troy, but needs the save button hooked up.  Like the original design, the joint positions are controlled by sliders, and there are ways to add and remove keyframes and sounds from the action. ​ The coolest addition is a preview area, where a model of the robot displays the action. ​ This visual feedback is crucial. ​ Users have a timeline they can slide to see the robot at different times, or they can play the animation all at once.  Troy is the only robot that can be used with the interface right now.
-<​br>​ + 
-<br> +[{{media:​hcmi:600px-ActionCreator2.PNG}}]
-[[File:​ActionCreator2.PNG|600x450px]]+
  
 '''​TiLAR Action Creator as of November 2010'''​ '''​TiLAR Action Creator as of November 2010'''​
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 <br> <br>
 <br> <br>
-[[File:​ActionCreatorScreen1.png|600x450px]]+[{{media:hcmi:600px-ActionCreatorScreen1.png}}]
  
 '''​Conceptual User Interface for TiLAR Action Creator'''​ '''​Conceptual User Interface for TiLAR Action Creator'''​
ar/actioncreator.1407962973.txt.gz · Last modified: 2014/08/13 14:49 by tmburdge
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