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mind:atlas [2016/04/26 20:38]
martindm [Generation Phase]
mind:atlas [2016/04/30 16:06] (current)
martindm [Roadmap]
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-<Work In Progress ​-- will update page as I consolidate my findings>​+<Work In Progress ​— will update page as I consolidate my findings>​
  
-== Overview ==+==Overview==
  
 Atlas is a content-generator for 2D game levels. Given an example level, Atlas reverse-engineers its characteristic style and generates additional levels in that style. Atlas builds upon existing research at the intersection of Computational Creativity and Procedural Content Generation. The defining characteristic of Atlas is that it does not require massive quantities of labeled training data, processing power, or time. Atlas learns style from only a single unlabeled example and is efficient enough to run live on a mobile device in real-time. Atlas is a content-generator for 2D game levels. Given an example level, Atlas reverse-engineers its characteristic style and generates additional levels in that style. Atlas builds upon existing research at the intersection of Computational Creativity and Procedural Content Generation. The defining characteristic of Atlas is that it does not require massive quantities of labeled training data, processing power, or time. Atlas learns style from only a single unlabeled example and is efficient enough to run live on a mobile device in real-time.
  
-Atlas is being developed by Martin Mumford, who you can contact for more information: ​<arcanemx@gmail.com>+Atlas is being developed by Martin Mumford, who you can contact for more information: ​(arcanemx ​at gmail.com)
  
-== Architecture ==+==Architecture==
  
 The formal proposal for Atlas can be found <​here>:​ The formal proposal for Atlas can be found <​here>:​
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 At a glance, Atlas operates in two phases: Analysis and Generation. At a glance, Atlas operates in two phases: Analysis and Generation.
  
-=== Analysis Phase ===+===Analysis Phase===
  
 * Shape Density * Shape Density
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 * Shape Flow Network * Shape Flow Network
 * Hierarchical Decomposition * Hierarchical Decomposition
-** L-System Grammar Induction+* L-System Grammar Induction
 * Pattern Recognition * Pattern Recognition
 * Global Features * Global Features
 +===Generation Phase===
  
-=== Generation Phase === +* Stage I: Sketch 
 +* Stage II: Boundaries 
 +* Stage III: Detailing 
 +* Stage IV: Experimentation
 * Global Preferences * Global Preferences
 * Computational Canvas Representation * Computational Canvas Representation
-* The DECIDEACTEVALUATE ​Loop +* The DecideActEvaluate ​Loop 
-== Source ==+* Satisfaction 
 +* Results 
 +==Validation== 
 + 
 +==Source==
  
 Atlas is written in Swift for iOS, and its source can be found <​here>​ Atlas is written in Swift for iOS, and its source can be found <​here>​
  
-== Roadmap == +==Roadmap==
- +
-A high-level overview of the development roadmap with milestones for completion:+
  
-[[atlas:roadmap]]+A high-level overview of the development timeline with critical milestones for completion:
  
-== Developer Log ==+[[Atlas Roadmap]] 
 +==Developer Log==
  
 A daily update log on research progress A daily update log on research progress
  
-[[atlas:​atlas-log]]+[[Atlas Developer Log]]
mind/atlas.1461724727.txt.gz · Last modified: 2016/04/26 20:38 by martindm
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