#include<iostream>
#include<iomanip>
#include<string>
using namespace std;
int main() {
cout << "\tPI:\n\n";
// PI
const double PI = 3.14159; // approximately
// I use this sometimes: const double PI = 4.0*atan(1.0);
cout << "PI is " << PI << endl;
// Formatting role play, then
cout << endl << "\tFORMATTING:\n\n";
double aCoolNumber = PI;
int anotherCoolNumber = 7;
cout << "The way it comes out by default: " << aCoolNumber << endl;
// we can change that: (note #include of iomanip!)
cout << "The way it comes out modified by fixed and setprecision: " << fixed << setprecision(3) << aCoolNumber << endl;
cout << "The way it comes out modified by fixed and setprecision (rounding!): " << fixed << setprecision(4) << aCoolNumber << endl;
cout << "We round the output but not the value itself: " << fixed << setprecision(5) << aCoolNumber << endl;
cout << "The way it comes out modified by setw too small (*10000 to make it big): " << setw(3) << aCoolNumber*10000 << endl;
cout << "The way it comes out modified by setw more than big enough: " << setw(13) << aCoolNumber << endl;
cout << "The way it comes out modified by setw but only affect next item: " << setw(13) << anotherCoolNumber << " and " << aCoolNumber << endl;
cout << "The way it comes out modified by setw on both items: " << setw(13) << anotherCoolNumber << " and " << setw(13) << aCoolNumber << endl;
cout << "The way it comes out enlarging the precision: " << fixed << setprecision(8) << aCoolNumber << endl;
cout << endl << "\tROUNDING:\n\n";
// from last time: c++ does not round
double priceOfCar = 12345.53;
int roundedPrice = priceOfCar;
cout << "price " << priceOfCar << " or rounded is " << roundedPrice << " dollars??\n";
// but you can make it round:
roundedPrice = priceOfCar + 0.5;
cout << "price " << priceOfCar << " or rounded is " << roundedPrice << " dollars.\n";
// rounded to the nearest 100
cout << "price " << priceOfCar << " or rounded to the nearest 100 is " << 100*(static_cast<int>(priceOfCar/100+0.5)) << " dollars.\n"; // is / ok?
cout << endl;
//system("pause");
return 0;
}
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